BISTULFI, G. Pushing Active Learning Into Assessment With a Genetics Escape-Room Final: Gamification to Develop Team Skills in STEM, on Ground and Online. Journal of Higher Education Theory and Practice, [S. l.], v. 21, n. 11, 2021. DOI: 10.33423/jhetp.v21i11.4665. Disponível em: https://articlegateway.com/index.php/JHETP/article/view/4665. Acesso em: 24 aug. 2024.