Bistulfi, Gaia. “Pushing Active Learning Into Assessment With a Genetics Escape-Room Final: Gamification to Develop Team Skills in STEM, on Ground and Online”. Journal of Higher Education Theory and Practice 21, no. 11 (October 21, 2021). Accessed November 22, 2024. https://articlegateway.com/index.php/JHETP/article/view/4665.