The New Era of Teaching: Using Video Games to Teach Macroeconomics

Authors

  • Daniel Diaz Vidal University of Tampa

DOI:

https://doi.org/10.33423/jhetp.v20i13.3843

Keywords:

higher education, economics education, teaching and learning, teaching innovation, student engagement, experiential learning, critical thinking

Abstract

This paper discusses how the commercial video game Civilization VI can be used as an experiential learning tool in the economics classroom. The game simulates the progress of civilizations over the past 6000 years of human history and can be used to cover principles of economics, economic history and economic growth theory. Students experience and learn the importance of natural resources, human capital, physical capital, technology, trade, government stability, property rights, geography and openness to trade to economic growth and development. The paper discusses specifically how the game relates to specific economic topics. The game is available in Mac, IOS, Windows, PS4 and most other platforms.

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Published

2020-12-15

How to Cite

Vidal, D. D. (2020). The New Era of Teaching: Using Video Games to Teach Macroeconomics. Journal of Higher Education Theory and Practice, 20(13). https://doi.org/10.33423/jhetp.v20i13.3843

Issue

Section

Articles