Using Immersive Augmented Reality (AR) or Virtual Reality (VR) in a Classroom Is as Effective as Traditional Classrooms in Higher Education: A Systematic Review

Authors

  • Atif Musaddaq Lancaster University
  • Sohail Akhtar Bahria University
  • Kamran Rasool Higher Institute of Paper and Industrial Technologies
  • Daniel Filipovic University of Paderborn
  • Asma Iftikhar University of Koblenz
  • David Stuckler Bocconi University

DOI:

https://doi.org/10.33423/jhetp.v25i1.7571

Keywords:

higher education, Augmented Reality (AR) in education, Virtual Reality (VR) in education, immersive learning, Technology-Enhanced Learning (TEL), learning outcomes, student engagement

Abstract

Integrating immersive virtual and augmented reality (VR/AR) in higher education has gained significant attention as potential tools to enhance learning experiences. This systematic review aims to evaluate the effectiveness of using AR and VR in the classroom compared to traditional instructional methods. The analysis includes 42 studies, 17 focused on AR, 23 on VR, and 2 addressing both technologies. The research trend indicated a notable increase in studies after 2018. The review reveals that AR and VR can offer several advantages, such as enhancing students’ understanding of complex concepts, improving engagement levels, and promoting interactive learning experiences.

References

Alizadehsalehi, S., Hadavi, A., & Huang, J.C. (2021). Assessment of AEC students’ performance using BIM-into-VR. Applied Sciences.

Bacca Acosta, J., Tejada, J., Fabregat, R., Kinshuk, & Guevara, J. (2022). Scafolding in immersive virtual reality environments for learning English: An eye tracking study. Education Tech Research Dev, 70, 339–362. https://doi.org/10.1007/s11423-021-10068-7

Baceviciute, S., Terkildsen, T., & Makransky, G. (2021). Remediating learning from non-immersive to immersive media: Using EEG to investigate the effects of environmental embeddedness on reading in Virtual Reality. Computers & Education, 164, 1–15.

Berg, H., & Steinsbekk, A. (2021). The effect of self practicing systematic clinical observations in a multiplayer, immersive, interactive virtual reality application versus physical equipment: A randomized controlled trial. Advances in Health Sciences Education, pp. 667–682. https://doi.org/10.1007/s10459-020-10019-6

Boetje, J., & Ginkel, S.V. (2021). The added benefit of an extra practice session in virtual reality on the development of presentation skills: A randomized control trial. Journal of Computer Assisted Learning, 37, 253–264. doi:10.1111/jcal.12484

Borgen, K.B., Ropp, T.D., & Weldon, W.T. (2021). Assessment of Augmented Reality Technology’s Impact on Speed of Learning and Task Performance in Aeronautical Engineering Technology Education. The International Journal of Aerospace Psychology, 31, 219–229.

Bork, F., Lehner, A., Eck, U., Navab, N., Waschke, J., & Kugelmann, D. (2021). The Effectiveness of Collaborative Augmented Reality in Gross Anatomy Teaching: A Quantitative and Qualitative Pilot Study. Anat Sci Educ, 14, 590–604.

Campos, E.I.H., & Zavala, G. (2022). Impact of virtual reality use on the teaching and learning of vectors. Front. Educ., 7, 1–15. doi:10.3389/feduc.2022.965640

Chavez, B., & Bayona, S. (2018). Virtual reality in the learning process. In Trends and Advances in Information Systems and Technologies (pp. 1345–1356). Springer International Publishing.

Childs, E., Mohammad, F., Stevens, L., Burbelo, H., Awoke, A., Rewkowski, N., & Manocha, D. (2021). An overview of enhancing distance learning through augmented and virtual reality technologies. doi:arXiv preprint arXiv:2101.11000

Chin, K.-Y., & Wang, C.-S. (2021). Effects of augmented reality technology in a mobile touring system on university students’ learning performance and interest. Australasian Journal of Educational Technology, 37(1).

Chiu, M.-C., Hwang, G.-J., & Hsia, L.-H. (2022). Promoting students’ artwork appreciation: An experiential learning-based virtual reality approach. British Journal of Educational Technology, pp. 1–19. doi:10.1111/bjet.13265

Chu, H.C., Chen, J.M., Hwang, G.J., & Chen, A.T.W. (2019). Effects of formative assessment in an augmented reality approach to conducting ubiquitous learning activities for architecture courses. Univ Access Inf Soc, 18, 221–230. https://doi.org/10.1007/s10209-017-0588-y

Davis, A., Linvill, D.L., Hodges, L.F., Costa, A.F., & Lee, A. (2020). Virtual reality versus face-to-face practice: A study into situational apprehension and performance. Communication Education, 69(1), 70–84. doi:10.1080/03634523.2019.1684535

Du, J., Yu, F.R., Lu, G., Wang, J., Jiang, J., & Chu, X. (2020). MEC-assisted immersive VR video streaming over terahertz wireless networks: A deep reinforcement learning approach. IEEE Internet of Things Journal, 7(10), 9517–9529.

Dukalskaya, I.V., & Tabueva, I.N. (2022). Promoting Augmented Reality Technology in Teaching English Language to Non-Linguistic Students in Higher Education. European Journal of Contemporary Education, 11(1). Retrieved from https://ejce.cherkasgu.press

Dunnagan, C.L., Dannenberg, D.A., Cuales, M.P., Earnest, A.D., Gurnsey, R.M., & Maria, G.-W.T. (2020). Production and Evaluation of a Realistic Immersive Virtual Reality Organic Chemistry Laboratory Experience: Infrared Spectroscopy. Journal of Chemical Education, 97, 258−262.

Ferrer-Torregrosa, J., Torralba, J., Jimenez, M.A., Garcıía, S., & Barcia, J.M. (2015). ARBOOK: Development and Assessment of a Tool Based on Augmented Reality for Anatomy. J Sci Educ Technol, 24, 119–124. DOI: 10.1007/s10956-014-9526-4

Gabajová, G., Furmannová, B., Medvecká, I., Grznár, P., Kraǰcovĭc, M., & Furmann, A.R. (2019). Virtual Training Application by Use of Augmented and Virtual Reality under University Technology Enhanced Learning in Slovakia. Sustainability, 11, 6677. doi:10.3390/su11236677

Gao, L., Wan, B., Liu, G., Xie, G., Huang, J., & Meng, G. (2021). Investigating the Effectiveness of Virtual Reality for Culture Learning. International Journal of Human–Computer Interaction, 37(18), 1771–1781. doi:10.1080/10447318.2021.1913858

Gutiérrez, J.M., & Fernández, M.D. (2014). Applying augmented reality in engineering education to improve academic performance & student motivation. International Journal of Engineering Education, 30, 1–11.

Han, P.-F., Zhao, F.-K., & Zhao, G. (2022). Using Augmented Reality to Improve Learning Efficacy in a Mechanical Assembly Course. IEEE Transactions on Learning Technologies, 15(2).

Han, S.G., Kim, Y.D., Kong, T.Y., & Cho, J. (2021). Virtual reality-based neurological examination teaching tool (VRNET) versus standardized patient in teaching neurological examinations for the medical students: A randomized, single-blind study. BMC Medical Education, 29, 1–8. https://doi.org/10.1186/s12909-021-02920-4

Kandasamy, G., Bettany-Saltikov, J., Cordry, J., & McSherry, R. (2021). Use of vision-based augmented reality to improve student learning of the spine and spinal deformities. An exploratory study. South African Journal of Physiotherapy, 77(2). https://doi.org/10.4102/sajp. v77i2.1579

Kim, S., Heo, R., Chung, Y., Kim, J.M., Kwon, M.P., Seo, S.C., . . . Kim, M.-K. (2019). Virtual Reality Visualization Model (VRVM) of the Tricarboxylic Acid (TCA) Cycle of Carbohydrate Metabolism for Medical Biochemistry Education. Journal of Science Education and Technology, 28, 602–612. https://doi.org/10.1007/s10956-019-09790-y

King, S.A., Dzenga, C., Burch, T., & Kennedy, K. (2021). Teaching Partial Interval Recording of Problem Behavior with Virtual Reality. Journal of Behavioral Education, 30, 202–225. https://doi.org/10.1007/s10864-019-09363-4

Kurul, R., Ögün, M.N., Narin, A.N., Avci, Ş., & Yazgan, B. (2020). An Alternative Method for Anatomy Training: Immersive Virtual Reality. Anatomical Sciences Education, 0, 1–9. Retrieved from https://www.researchgate.net/publication/339892942

Lamb, R.L., Etopio, E., Hand, B., & Yoon, S.Y. (2019). Virtual Reality Simulation: Effects on Academic Performance Within Two Domains of Writing in Science. Journal of Science Education and Technology, 28, 371–381. https://doi.org/10.1007/s10956-019-09774-y

Le, H., & Nguyen, M. (2020). An online platform for enhancing learning experiences with web-based augmented reality and pictorial Bar code. Augmented Reality in Education: A New Technology for Teaching and Learning, pp. 45–57.

Lopez, M., Arriaga, J.G., Nigenda, J.P., Álvarez, R.T., & Elizondo-Leal, J.A. (2021). Virtual reality vs traditional education: Is there any advantage in human neuroanatomy teaching? Computers and Electrical Engineering, 93, 1–6. https://doi.org/10.1016/j.compeleceng.2021.107282

Mansoory, M.S., Azizi, S.M., Mirhosseini, F., Yousef, D., & Moradpoor, H. (2022). A study to investigate the effectiveness of the application of virtual reality technology in dental education. BMC Medical Education, 22, 1–9. https://doi.org/10.1186/s12909-022-03543

Miller, M.D., Castillo, G., Medof, N., & Hardy, A. (2021). Immersive VR for Organic Chemistry: Impacts on Performance and Grades for First-Generation and Continuing-Generation University Students. Innovative Higher Education, 46, 565–589. https://doi.org/10.1007/s10755-021-09551-z

Nuanmeesri, S., Kadmateekarun, P., & Poomhiran, L. (2019). Augmented Reality to Teach Human Heart Anatomy and Blood Flow. TOJET: The Turkish Online Journal of Educational Technology, 18(1).

Özcan, M.F., Özkan, Â., & Şahin, N. (2017). The Influence of the Augmented Reality Application on Students’ Performances in Ottoman Turkish Readings. Universal Journal of Educational Research, 5(12B), 27–33.

Page, M.J., McKenzie, J.E., Bossuyt, P.M., Boutron, I., Hoffmann, T.C., Mulrow, C.D., & Moher, D. (2021). The PRISMA 2020 statement: an updated guideline for reporting systematic reviews. BMJ, 372.

Phakamach, P., Senarith, P., & Wachirawongpaisarn, S. (2022). ICT systems development guidelines for educational innovation management of Rajamangala University of Technology in Thailand. Journal of Education and Innovative Learning, 2(2), 109–130.

Rickel, J. (2001). Intelligent Virtual Agents for Education and Training: Opportunities and Challenges. Springer, Berlin, Heidelberg, 15–22. https://doi.org/10.1007/3-540-44812-8_2

Rodríguez-Abad, C., Rodríguez-Gonzaleź, R., Martínez-Santos, A.-E., del-Carmen, J., & de-la-Iglesiá, F. (2022). Effectiveness of augmented reality in learning about leg ulcer care: A quasi-experimental study in nursing students. Nurse Education Today, 119. https://doi.org/10.1016/j.nedt.2022.105565

Ruan, B. (2022). VR-Assisted Environmental Education for Undergraduates. Advances in Multimedia, pp.1–8. https://doi.org/10.1155/2022/3721301

Sarpourian, F., Samad‐Soltani, T., Moulaei, K., & Bahaadinbeigy, K. (2022). The effect of virtual reality therapy and counseling on students’ public speaking anxiety. Health Science Reports, pp. 1–10. https://doi.org/10.1002/hsr2.816

Seidametova, Z.S., Abduramanov, Z.S., & Seydametov, G.S. (2021). Using augmented reality for architecture artifacts visualizations. CEUR Workshop Proceedings.

Shirazi, A., & Behzadan, A.A. (2015). Content Delivery Using Augmented Reality to Enhance Students’ Performance in a Building Design and Assembly Project. Advances in Engineering Education.

Södervik, I., Katajavuori, N., Kapp, K., Laurén, P., Aejmelaeus, M., & Sivén, A.M. (2021). Fostering Performance in Hands-On Laboratory Work with the Use of Mobile Augmented Reality (AR) Glasses. Educ. Sci., 11, 816. https://doi.org/10.3390/educsci%2011120816

Srinivasa, A.R., Jha, R., Ozkan, T., & Wang, Z. (2021). Virtual reality and its role in improving student knowledge, self-efficacy, and attitude in the materials testing laboratory. International Journal of Mechanical Engineering Education, 49(4), 382–409.

Sun, L., Zhong, Z., Qu, Z., & Xiong, N. (2022). PerAE: An effective personalized AutoEncoder for ECG-based biometrics in augmented reality systems. IEEE Journal of Biomedical and Health Informatics, 26(6), 2435–2446.

Tan, Y., Xu, W., Li, S., & Chen, K. (2022). Augmented and Virtual Reality (AR/VR) for Education and Training in the AEC Industry: A Systematic Review of Research and Applications. Buildings, 12(10), 1529. https://doi.org/10.3390/buildings12101529

Valencia, E.M., Rivas, E.S., Palmero, J.R., & Gámez, F.D. (2022). Perceptions of university students about virtual reality as a didactic resource: A pre-experimental study with a control and experimental group. International Journal of Educational Research and Innovation (IJERI), 17, 152–171. https://doi.org/10.46661/ijeri.5904

Wang, Z., Guo, Y., Wang, Y., Tu, Y.-F., & Liu, C. (2021). Technological Solutions for Sustainable Development: Effects of a Visual Prompt Scaffolding-Based Virtual Reality Approach on EFL Learners’ Reading Comprehension, Learning Attitude, Motivation, and Anxiety. Sustainability, 13, 1–15. https://doi.org/10.3390/su132413977

Wells, T., & Miller, G. (2020). The Effect of Virtual Reality Technology on Welding Skill Performance. Journal of Agricultural Education, 61(1), 152–171. https://doi.org/10.5032/jae.2020.01152

Wolf, J., Wolfer, V., Halbe, M., Maisano, F., Lohmeyer, Q., & Meboldt, M. (2021). Comparing the effectiveness of augmented reality-based and conventional instructions during single ECMO cannulation training. International Journal of Computer Assisted Radiology and Surgery, 16, 1171–1180.

Zawacki-Richter, O., & Latchem, C. (2018). Exploring four decades of research in Computers & Education. Computers & Education, 122, 136–152.

Zhao, G., Fan, M., Yuan, Y., Zhao, F., & Huang, H. (n.d). The comparison of teaching efficiency between virtual reality and traditional education in medical education: A systematic review and meta-analysis. Ann Transl Med., 9(3), 252. doi:10.21037/atm-20-2785

Downloads

Published

2025-03-29

How to Cite

Musaddaq, A., Akhtar, S., Rasool, K., Filipovic, D., Iftikhar, A., & Stuckler, D. (2025). Using Immersive Augmented Reality (AR) or Virtual Reality (VR) in a Classroom Is as Effective as Traditional Classrooms in Higher Education: A Systematic Review. Journal of Higher Education Theory and Practice, 25(1). https://doi.org/10.33423/jhetp.v25i1.7571

Issue

Section

Articles